|
|
|
I
am the Wind that blows over the sea; I am the
Wave of the Ocean; I am the Murmur of the billows; I
am the Ox of the Seven Combats; I am the Hawk
on a cliff; I am a Ray of the Sun; I am the
fairest of Plants; I am a Boar for valour; I
am a Salmon in a pool; I am a Lake in the plain; I
am the strength of Art; I am the word of Knowledge; I
am the Spear-point that gives battle...
Amairgen

The world changed forever in the rapid climate
change known as The Shrug and the social upheaval
that followed. In Britain the Order of Druids rebuilt, drawing
inspiration from the past. Gradually, magic became
accessible again; and the doors between worlds swung
wider.
The land feels the tug of forces out of common
sight. There are groups who believe technology
or magic can save or damn humanity. The otherworld is
inhabited by powerful and ancient
races who have their own plans for Albion. The spirit
world holds both helpers and terrible threats. The way the world is responds to what people do - a skill performed well enough can have a semimagical result, and equipment used
in such deeds can take on legendary qualities.

The rules resolve actions simply and quickly
by counting successes on a pool of six-sided dice. Characters
start out pretty competent, and there's less emphasis on improving abilities
than on doing stuff. Features include making that extra effort, mowing through groups
of henchmen, and a freeform system for
developing extraordinary ability in
specialised feats.
|
|
|
FROM THE DESIGNER'S DESK
The previous version of
this page began: "Albion is very much a long-term
project; and perhaps the one I feel most strongly
about. I chewed on it for at least a decade, through
various incarnations, before the Player's
Book came out." It went on to talk
about plans for the GM's Book, and the release of
The Little Book of Samhain containing some of that
material in the meantime.
Well, the GM's Book never
happened in the end. Mea culpa. And looking back
at the Player's Book it's not actually very well
done, though the seeds of a good game are in there.
Looking in my hard drive I see that the earliest
files for Albion are 15 years old. Yikes.
However, the time in between
hasn't been entirely wasted. I've had a lot
of practice at game design and putting books together,
and have played and discussed a bunch of games.
So now I'm applying that to Albion. "Nothing
is ever forgotten." Let's see if finally, finally,
I can make a gamebook that does justice to my vision
for the game.
Then I can spend some time
working out what I've been forgetting to do for
the past 15 years. Did I leave the gas on somewhere?
CONTACT
To get further information or give feedback,
please mail Tim Gray at info@silverbranch.co.uk.
You can also use our
Yahoo group to talk to Tim and other Silver Branch customers.
|
|